Story Overview and Structure
The Dragon Ball Xenoverse 2 story casts you as a new Time Patrol recruit trained by Elder Kai and Future Trunks. After creating your CaC, you fix history deviations caused by the Time Breakers Towa and Mira across iconic arcs — Raditz, Saiyan Saga, Frieza, Cell, Buu, GT, and Super-era battles. Story missions are linear with occasional optional parallel quest unlocks between sagas. Difficulty scales gently until the final arcs, where CPU allies become less reliable and bosses gain super armor. Z-rank is optional for story progression but unlocks better rewards when you meet combo, time, and health thresholds. You cannot co-op main story missions — bring your best solo loadout and adjust skills per boss type: strike for melee villains, Ki for beam wars. Cutscenes are unskippable on first view; replay missions from the Time Machine wizard in Conton City after completion.
Early Game: Patroller Academy to Frieza Saga
Complete tutorial combat in Conton City, then accept missions from Trunks and the Supreme Kai of Time. Raditz and Nappa missions teach lock-on, vanish, and super usage — equip one strike super and one Ki super before the Saiyan arc finale. Unlock Super Saiyan for Saiyan CaCs via Capsule Corp rift parallel quests as soon as the rift opens; other races use Kaioken or racial passives. Frieza Saga introduces transformation enemies and multi-phase fights. Bring a fast evasive for Death Beam spam. When Ginyu Force appears, prioritize objective NPC survival over style points. Z-rank Frieza by keeping health above fifty percent and extending combos with light-heavy cancels. After Frieza, Conton City expands — visit every time rift marker for mentor unlocks before rushing Cell Saga.
Mid Game: Cell Saga through Majin Buu
Cell Saga missions punish lazy Ki spam — Perfect Cell reflects or evades. Use strike combos and guard break when he blocks constantly. Android 17 and 18 missions require protecting historical figures listed in quest info (D-Pad Up). Majin Buu arc splits into multiple forms: Fat Buu, Super Buu, Kid Buu. Super Buu absorbs allies if timers expire — burst damage phases matter. Kid Buu is pure aggression; equip a beam ultimate for range when he super dashes wildly. Between sagas, train with mentors matching your build — Vegeta for Saiyans, Piccolo for Namekians. Advancement Tests gate Elder Kai Potential Unleashed; pass each test when your level matches the recommended range for easier stat checks.
Late Game: GT, Super, and Time Breaker Finale
GT missions reintroduce Super 17 and Shadow Dragon fights with environmental hazards. Omega Shenron requires sustained output — Potential Unleashed or Super Saiyan forms help. Super-era content pits you against Beerus, Whis training segments, and Golden Frieza with tight timers. UI Sign and God forms are not required for story but trivialize late missions if unlocked. Final chapters confront Mira and Towa with multi-phase arenas and ally revives. Stock healing items only if achievements demand no-damage runs; default story allows item use. The finale unlocks further parallel quests and expert content. After credits, story continues in DLC packs — purchase or skip Legendary Pack arcs separately; base story ends with the core Time Breaker resolution in Conton City hub cutscenes.
Story Rewards and Post-Completion
Story missions grant XP, Zeni, equipment, and mentor progress flags. First-time completion unlocks parallel quest branches tied to each saga — revisit every red exclamation in Conton City. Z-rank all story missions for achievement hunters and extra TP-style rewards on some entries. After story completion, unlock infinite battle modes, full online hub, and higher-tier parallel quests. Replay story on Hard if available in your version for stronger equipment drops. Sync mentor training with story pauses — never leave Conton City without checking new mail from mentors. Future Trunks and the Supreme Kai of Time offer post-story missions that bridge into DLC without requiring immediate purchase.